AI Insights · Timothy · March 2022
Top 5 Sandbox-like Games on iOS in Switzerland - Q1 2022
In Q1 2022, sandbox-like games on iOS in Switzerland showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In the first quarter of 2022, the top sandbox-like games on iOS in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s an in-depth look at the performance of the top 5 games, according to Sensor Tower data.
Roblox from Roblox Corporation saw a gradual decline in weekly downloads, starting from approximately 6K in the first week of January and ending the quarter at around 3.3K. Despite the decline in downloads, weekly revenue peaked at around $236K in late December and then showed a decreasing trend, stabilizing at around $142K towards the end of March. The game maintained a steady number of weekly active users, fluctuating between 85K and 94K throughout the quarter.
Rec Room: Play with Friends by Rec Room Inc experienced a peak in weekly downloads at the beginning of January with around 2.6K downloads, before gradually declining to approximately 1.6K by the end of March. The game’s weekly revenue showed an upward trend mid-quarter, reaching $373 in late February before dropping to $174 by the end of March. Weekly active users peaked at 3.7K in mid-January and saw a gradual decrease, ending the quarter at around 2.7K.
MultiCraft — Build and Mine! from MultiCraft Studio had relatively low but steady weekly downloads, starting from 1K in the first week of January and ending at approximately 380 by the end of March. The game consistently reported no revenue throughout the quarter. Weekly active users peaked at around 4.8K in early January and gradually declined to about 3.3K by the end of March.
Block Craft 3D: Building Games by Wildlife Studios saw a significant fluctuation in weekly downloads, peaking at 661 in mid-January and ending at around 370 by the end of March. The game’s weekly revenue also fluctuated, peaking at $837 in late January and ending the quarter at around $206. Weekly active users remained relatively stable, hovering between 4.6K and 6K throughout the quarter.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation showed consistent weekly downloads, starting at approximately 458 and ending at around 431 by the end of March. The game’s weekly revenue peaked at $1.6K in late February before stabilizing around $891 towards the end of March. Weekly active users remained steady, fluctuating between 3.6K and 4.1K throughout the quarter.
For more detailed insights, visit Sensor Tower.